Redid the background renders for my characters so the backgrounds aren't just a boring gradient AND so i can show off a bit more of them if i have to :D
Galaxa
Wismi
Vissca
Haii! I'm Vissca, or Scarlett OR Scaw
I'm an artist and a gamedev! I love making silly critters or cool women :)
More bout me: https://vissca.carrd.co/
Taken by bonniegem 💜
-Love bees 🐝
-Slime girl enthusiast 🟢
COMMS: https://ko-fi.com/visscaguu
Female
GameDev
Aurolga
Joined on 8/26/24
Posted by VisscaGuu - August 28th, 2024
Been enjoying a lot of the stuff i can see and do here, been messing around with some games and when i'm bored i just scroll thru the art gallery seein' stuff lul
The thing i like the most right now is how i can simply replace a drawing from a post i made incase i made amy changes :D, cuz i'll often go back on certain small choices and making a whole new post just for a small detail change really isn't worth it
Everyone here seems very welcoming and sweet aswell, which has been good to my mental health considering i've head awful experiences with other social media platforms
🐝🐝🐝
Posted by VisscaGuu - August 28th, 2024
Currently got nothing to show but i started a new project fresh and i have listed what i wanna do for the game, i've broken the game down into little stages:
Stage1:
Working on the core mechanics of the game that it absolutely cannot go without it but focusing just on the gameplay side of things instead of more technical important stuff.
Stage2:
Working on a little bit of art and effects to cool off
Stage3:
Menus
Stage4:
World and level unlocking and system
Stage5:
Looking at what else i need to then release a little demo to people :D
Some animations i made to test out what animation style i wanted the game to have
Posted by VisscaGuu - August 27th, 2024
The image above is the state my TD game was last time i touched it, it had a turret system with enemy filters (this means that some towers can't attack some enemies, in this case ground towers can't attack flying enemies and vice versa)
and a nicely put together turret system which i am extremely proud of because i made it myself :D
It also had a simple pathfinding system which was mostly made with the help of the Godot 4 server members but still great nontheless.
Very basic stuff.
Some ideas i had were:
There would be some enemies that would fight back dealing damage to your towers, and there would be barrier towers that would block those attacks , but at the cost of your towers obviously having less range due to them being further away from the pathway.
Towers that let you elevate other towers making them have more range at the cost of attack speed or precision, not sure yet.
The game would function in a world/level system, each level having its own variations and challenges, like a 3 star system where each star corresponds to a challenge you beat, 1 of the stars always being for simply conpleting the level, one for beating its night variant which is much harder and would introduce the concept of light towers, and a gimmicky challenge version for the 3rd star which would switch things up a lot.
You would obtain new towers by sinply playing the levels and progressing and i planned on giving them little costumes that you could buy with ingame currency that did nothing but look cute for both enemies and towers!
Towers levelling/upgrading was not something i had in mind and is still something i am unsure about, i want to focus on tower and enemy variety alongside having unique bosses for each boss level.
Speaking of, my idea for boss levels is that the boss would stay static outside of the pathway, and you would need to place towers around it to attack while the boss kept spawning enemies on the pathway to destroy your base(the hive)
if the boss wasn't killed in time you'd just lose cuz it'd stay alive for as long as the background music lasted, which i think is a fun lil gimmick...
There are other ideas but these are the main ones, any opinions, questions and critiques are allll welcome!
Posted by VisscaGuu - August 27th, 2024
Thinking about how i've been learning game dev for like, what, 6 years by now and i have not released a singular game, not even a tini tiny one, it saddens me a bit but maybe I'm overworking myself cuz like, i think maybe what i need a small team of friends who are willing to help and keep up with it! Cuz my main issue is that i lose motivation or start overthinking stuff and then i get noowhere <\3
Might start working again on my little td game about bugs and objects, would y'all be interested in seeing more abt it?
Here's some concept art for towers and enemies:
Posted by VisscaGuu - August 27th, 2024
Hey if anyone is up to doing an art trade hit me up in DMs anytime, or on my discord @scarlettgem :p